

When you aren't lost though this game rocks. The only part of this game that makes it take so long is that there is no map and you always are lost. Two hors into overlord and I knew this was the case. When I first ought this game I was nervous because I thought it might be too short after spending $30 on Stubbs the Zombie for only a few hours of fun. Online support via Xbox Live is also included for both cooperative and competitive play. As players gain more control of the land, they can improve their alter ego's base of operations: the Dark Tower, home to loyal minions, captured prisoners, and even an alluring mistress to relieve some of the stress that inevitably comes with conquering the world. The imp-like minions possess one of four roles (warrior, mage, assassin, and healer), each offering distinct strengths to help would-be overlords accomplish their goals. The overall objective is to defeat the kingdom's seven rival rulers, all while growing in power and stature by learning spells, forging new weapons, and acquiring different items. Players bent on obliterating towns instead of liberating them, for example, will witness groveling villagers instead of cheering ones.

How they go about their baneful business is largely up to you, as part of the attraction in Overlord is how your actions influence and shape the tongue-in-cheek world around you. Overlord is a fantasy action title viewed from a third-person perspective behind your Sauron-inspired character, who is imbued with the dark power to command up to 50 mischievous minions to do his bidding. In the sardonic spirit of Dungeon Keeper comes Overlord, where being "bad" is not only blindly accepted, it's gleefully encouraged.There's more than enough gameplay in the single player game to keep you occupied.Įveryone knows that being evil is more fun than being good, and Overlord: Raising Hell goes a hell of a way towards proving that - though if you don't believe me then you can discuss it in the forums.

Sure, the graphics aren't stunning, the control system is often awkward and the multiplayer modes are shallow and lacklustre, but those are really just minor niggles. Since you'll often be exploring several different realms in parallel, if you get stuck there's always another realm to explore in the meantime. There's at least fifteen or twenty hours of gameplay here, and once you've done that, there's the option to do it all again on legendary difficulty. It's also surprising that you'll want to keep coming back to play more. You'll never be able to replace young Minion #7. Of course, you can create new minions as needed, but it's not quite the same. Perhaps it's just that it's a shame to waste all that armour they've collected, or perhaps naming them all was a mistake. It's surprising that you get so attached to your minions too. The basic premise of the game is simple and yet the difficulty curve is deceptive: at the beginning, throwing hordes of minions at enemies will get you by, but as the game progresses strategy becomes more important, and throwing hordes of minions into a battle will do little other than get those minions killed. It's surprising that it hasn't been a bigger hit, given its simple yet involving gameplay. This is such a shame though, because the game is so much more polished in single-player mode.Ĭonclusion Overlord: Raising Hell is a surprising game on so many levels.

While online play isn't disastrous, there's nothing that will keep you really hooked. Unfortunately, there's nothing in Overlord: Raising Hell that hasn't been done before, and it's been done better elsewhere too. There’s a co-op campaign to which sees you and a partner seeing how long you can survive together against hordes of enemies – basic and boring perhaps, but also a lot of fun.
